Creating a spectacle for Ayria

Posted by DusX on 2 March 2013 | Comments

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As a follow up to last weeks post about the beginnings of a new DMX control matrix, I put together a quick screen-capture. In the video you will hear song by Ayria named Bad List, while working on this project I am using the full (as recorded to CD) versions of the tracks, so that I can set time triggers based on vocal or musical elements. These completed tracks will be replaced for the live show with simplified beat tracks so that the live performers are playing synced to the lighting controls. I will not be on tour with the band, therefore; the project needs to made simple and portable, for this reason I did not want to introduce any additional IO like midi or Open Sound Control.

In the video I highlight a few events.

  • The selection of the track to be preformed next. [Bad List]
  • @4 Sec - the activation of the first DMX effect [also the intensity is ramped up]
  • @12 Sec - the 2nd DMX effect is started [ the intensity is linked to audio volume]
  • @20 Sec - the last DMX effect shown in this screen-capture is started and the intensity is ramped down to 20%
  • Pause and exit - the track volume is turned down and once off we are returned to the track-list interface. [Note the DMX fx has changed - I have a 'between tracks' lighting FX in-place]

Another topic that I touch on in the video is the video representation of the matrix being used to control the lights. There are 3 pixel displays stacked on top of each other on the right side of the control panel (purple background area), these three block represent 1 [top] the matrix values at its input, these are generally non moving pixel images. 2 [vertical center] the matrix as video, this section is essentially pure digital video and can have any number of filters applied. 3 [bottom] this section is actually made up of 12 smaller blocks placed together, this is because at this point we are looking at the color values that have been taken from the digital video stream (block 2) and converted into an average color value for that region... this both represents a pixelated/low-fi version of the earlier video and the corresponding values of the DMX light bars.
Note: you may notice that some effects seem upside down.. this is because the lights are mounted upside down in my studio (easier to setup ;)