Pro Tip : pass multiple values

Posted by DusX on 22 September 2015 | Comments

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javascript json stringify unstringify

Just a really quick one. We are going to look at how you can save hours patching in Isadora, by designing data structures for your User Actors.
When working in Isadora it is generally best to wrap all functional units into User Actors. This allows great design flexibility and consistency.
However, once you start to duplicate these elements and feed the data from them back and forth to the other functional elements (user actors), you can end up with a mesh of patch cords that fan out all over your screen.
Not only making it harder to view/read, but also taking a lot of time to link each and every output to X number of inputs.

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pro tip 2 : JS tips

Posted by DusX on 7 May 2015 | Comments

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js closure izzyactors

What this blog post shows you is how to create a Initialization within a Javascript actor in Isadora. By re-defining the Main function within the Main function. I also include a nice little method of adding simple debugging within your JS code inside Isadora.

** Although this method offers a clean way of defining variables outside the main() function. It is often easiest to define variables in the outer most scope to treat them as Global. EG: "myGlobal = 6;" as the very first line of code (outside any functions) would set a global called myGlobal equal to 6.

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'User Actor On/OFF' to simulate enterscene

Posted by DusX on 7 February 2015 | Comments
Isadora pro tip simulateEnterScene 1 thumb

In my work with Isadora, one of the most important actors for optimizing a patch is the 'User Actor On/Off' actor.
It allows you to shut down complex sections of your patch, telling Isadora not to process that segment, and saving you critical CPU cycles.
During the design and build of Syst3m, this actor was used to allow the highly modular design of the software to run incredible efficiently by only processing modules that were active.
But did you know you can place this 'User Actor' specific actor in the root of your scenes' patch to aid you in your programming?

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