FITC Toronto 2016

Posted by DusX on 8 April 2016 | Comments

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FITC Kick Off

I am excited to announce that I will be performing April 17th, at the FITC Kick Off party.  I will perform 3 sets throughout the night, accompanying the musical performances of HADI. I am in the process of building the show, but I hope to include both my original rendered video works, and a number of generative compositions.

Artists featured during the night:

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TCPIP bridge : early stages

Posted by Ryan Webber on 1 December 2015 | Comments

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Over the past few months, I have needed a few extras from some of my interactive media projects.
Since most of my work is done within the Isadora media control software, I started looking for ways to add features to the system in an easy and extensible fashion.
Python being a fast and powerful language; as well as, a language I enjoy working in seemed to be a natural option for creating features.. but how to integrate it with Isadora.

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Pro Tip : pass multiple values

Posted by DusX on 22 September 2015 | Comments

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javascript json stringify unstringify

Just a really quick one. We are going to look at how you can save hours patching in Isadora, by designing data structures for your User Actors.
When working in Isadora it is generally best to wrap all functional units into User Actors. This allows great design flexibility and consistency.
However, once you start to duplicate these elements and feed the data from them back and forth to the other functional elements (user actors), you can end up with a mesh of patch cords that fan out all over your screen.
Not only making it harder to view/read, but also taking a lot of time to link each and every output to X number of inputs.

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pro tip 2 : JS tips

Posted by DusX on 7 May 2015 | Comments

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js closure izzyactors

What this blog post shows you is how to create a Initialization within a Javascript actor in Isadora. By re-defining the Main function within the Main function. I also include a nice little method of adding simple debugging within your JS code inside Isadora.

** Although this method offers a clean way of defining variables outside the main() function. It is often easiest to define variables in the outer most scope to treat them as Global. EG: "myGlobal = 6;" as the very first line of code (outside any functions) would set a global called myGlobal equal to 6.

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'User Actor On/OFF' to simulate enterscene

Posted by DusX on 7 February 2015 | Comments
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In my work with Isadora, one of the most important actors for optimizing a patch is the 'User Actor On/Off' actor.
It allows you to shut down complex sections of your patch, telling Isadora not to process that segment, and saving you critical CPU cycles.
During the design and build of Syst3m, this actor was used to allow the highly modular design of the software to run incredible efficiently by only processing modules that were active.
But did you know you can place this 'User Actor' specific actor in the root of your scenes' patch to aid you in your programming?

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nanoKontrol2 actor

Posted by DusX on 27 December 2014 | Comments

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korg nanokontrol2 midi control

The Korg nanoKontrol2 midi controller is a popular, low cost, portable midi controller that is perfect for use with Isadora.
Why? because it offers the Isadora artist numerous types of controls that can be easily connected to nearly anything in Isadora, and since Isadora supports up to 6 input and 6 output midi ports, the controller can easily be controlled by Isadora.

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ouija board

Posted by DusX on 31 October 2014 | Comments

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Scary, a Ouija board that spells out messages on its own.
Having used this Isadora patch a few times for the Bazaar of the Bizarre [Halloween editions], a fun alt artisan show that my clothing company Plastik Wrap hosts a few times a year.. I decided its about time I make a blog post about it.
The patch originally used a great custom plugin coded by djinoui a member of the Troikatronix forum, it worked great, but as an exercise I ported the SpiritBoard patch over to using the new JavaScript feature with an external JSON file for configuration.

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