ouija board

Posted by DusX on 31 October 2014 | Comments

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ouija 1lrg

Scary, a Ouija board that spells out messages on its own.
Having used this Isadora patch a few times for the Bazaar of the Bizarre [Halloween editions], a fun alt artisan show that my clothing company Plastik Wrap hosts a few times a year.. I decided its about time I make a blog post about it.
The patch originally used a great custom plugin coded by djinoui a member of the Troikatronix forum, it worked great, but as an exercise I ported the SpiritBoard patch over to using the new JavaScript feature with an external JSON file for configuration.

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Collision Detection

Posted by DusX on 24 February 2014 | Comments

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collisiondetection1

Using only native Isadora shape elements, freeframe fxs and logic (more on this later HERE)..
This video uses real-time collision detection to control a number of display attributes.
You can see both the Orb change in color and size when the collision between it and the floating Rect is true, as well as; the Rect it self changes.

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White Room Event

Posted by DusX on 20 February 2014 | Comments

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event whiteroom

Using a custom midi controlled Isadora show, I triggered and mixed a series of pre-developed real-time video composites. The show was designed with one common element between all scenes, a additive red bar that would pan horizontally to the rhythm of the music.
I used this red saturation as a trigger for 2 DMX par cans with red gel filters, that would activate anytime the color the corresponding side was within range.. giving the effect of extended projection reach.. or at least a larger stage space.

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videoFXofTheWeek #9

Posted by DusX on 29 June 2013 | Comments

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Week 9.
Here is my first attempt at using a new Isadora user actor to create random organic motion (Drifter. available HERE). 
Basically settings are allowed to drift between an upper and lower threshold at changing rates. In this video you can see the lines and corner units of the floating polygon all drift. Also many other elements including the dot tunnel, and the 3ds cube with video texture being rendered realtime.
This original experiment has now inspired a series of Drifting compositions.

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